Orb 2
Game Description
Orb Avoidance is back, with a new graphical style and more changing gameplay. Mouse avoid to the next level by fighting back against your chasers and smashing them into the blocks.
Orb Avoidance 2 tries to keep the exciting gameplay of its predecessor, but with an all new graphical design and a new change.
Blocks can now explode after a certain amount of time, and there are special blocks that will always explode and make more orbs
Audio by ParagonX9 (Chaoz Fantasy)
Game Instructions:
Use the mouse. Lure the orbs to hit the blocks. Destroying in groups gets more points
August 8th, 2007 at 1:47 pm
Loved the first game, but this one i’m not so exited about. It’s a lot more easier but a whole lot more annoying, you can never really see where the borders of the blocks are. and the block get broken is very annoying, you never know when you are safe and not.
but keep up the good work man, some good game ideas here
August 9th, 2007 at 12:44 pm
What is the name of the song you used in this game?
August 11th, 2007 at 11:55 am
The edges of the blocks really do need to be made clearer.
It’s very annoying how you can’t judge how far your cursor can be.
August 14th, 2007 at 5:23 pm
I wanted to get in contact with you to see if you have considered making interactive web games for a company.
August 16th, 2007 at 9:15 pm
Great game, but I’m experiencing a bug where I destroy all the blocks, and no new ones appear. It tends to happen at higher levels (just happened again at 15929) when there are a lot of orbs present.
August 16th, 2007 at 9:46 pm
Ditto Jeff. I enjoy the game - super concept and execution. Have had several games, however, come to an unceremonious end when there are no blocks remaining in the playing field…often at high scores.
August 16th, 2007 at 10:22 pm
To the two above commentors: I’ve tried to address that issue, with all sorts of block registrations and arrays and counting and such, but have never had any success - the best alternative I can think of is a gameplay change style way of adding new blocks in - perhaps adding new blocks every minute, or less?
I also trialed having one perma block in every game, but that ruined the gameplay.
October 14th, 2007 at 4:50 pm
You must have fixed the version that the other commenters are talking about, or I never score high enough, because it works for me! Enjoyed it.
Any chance of seeing a running score as the game goes on?
Yehuda
http://www.come2play.com