Orb 2

Game Description

Orb Avoidance is back, with a new graphical style and more changing gameplay. Mouse avoid to the next level by fighting back against your chasers and smashing them into the blocks.

Orb Avoidance 2 tries to keep the exciting gameplay of its predecessor, but with an all new graphical design and a new change.

Blocks can now explode after a certain amount of time, and there are special blocks that will always explode and make more orbs

Audio by ParagonX9 (Chaoz Fantasy)

Game Instructions:

Use the mouse. Lure the orbs to hit the blocks. Destroying in groups gets more points

Link

8 Responses to “Orb 2”

  1. Sim Says:

    Loved the first game, but this one i’m not so exited about. It’s a lot more easier but a whole lot more annoying, you can never really see where the borders of the blocks are. and the block get broken is very annoying, you never know when you are safe and not.
    but keep up the good work man, some good game ideas here

  2. jake Says:

    What is the name of the song you used in this game?

  3. Onaka Says:

    The edges of the blocks really do need to be made clearer.
    It’s very annoying how you can’t judge how far your cursor can be.

  4. Ben Says:

    I wanted to get in contact with you to see if you have considered making interactive web games for a company.

  5. Jeff Says:

    Great game, but I’m experiencing a bug where I destroy all the blocks, and no new ones appear. It tends to happen at higher levels (just happened again at 15929) when there are a lot of orbs present.

  6. Dawg Says:

    Ditto Jeff. I enjoy the game - super concept and execution. Have had several games, however, come to an unceremonious end when there are no blocks remaining in the playing field…often at high scores.

  7. Kalinium Says:

    To the two above commentors: I’ve tried to address that issue, with all sorts of block registrations and arrays and counting and such, but have never had any success - the best alternative I can think of is a gameplay change style way of adding new blocks in - perhaps adding new blocks every minute, or less?

    I also trialed having one perma block in every game, but that ruined the gameplay.

  8. Yehuda Berlinger Says:

    You must have fixed the version that the other commenters are talking about, or I never score high enough, because it works for me! Enjoyed it.

    Any chance of seeing a running score as the game goes on?

    Yehuda
    http://www.come2play.com

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